![]() ![]() In a script, this can be done by calling SetEmotes() on a player’s HumanoidDescription object. Local GuiService = game:GetService("GuiService")ĭevelopers can customize the Emotes that a user has access to in their game. The Emotes Menu can be opened and closed using GuiService:SetEmotesMenuOpen(), you can check if the menu is open using GuiService:GetEmotesMenuOpen() - Open the emotes menu ![]() Users can open the menu with the new button in the TopBar or by using the radial menu if they are using a gamepad. This will disable the UI only, to disable loading custom Emotes that users have purchased in the Catalog set the StarterPlayer.UserEmotesEnabled property to false. To disable the Emotes Menu you can use the StarterGui:SetCoreGuiEnabled(, false) API. The Emotes Menu is enabled by default but can easily be disabled by developers if Emotes are not a good fit for your game.
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